As a Bonus Action, you can expend one use of your Channel Divinity to conjure a radiant shield. For 1 minute, you gain the following benefits.
Intervention. While you are within 5 feet of a creature, you can force an attack directed at it to target you instead. You must decide to redirect the attack before the roll.
Retribution. Once per turn, you can deal radiant damage equal to 1d6 + your Charisma modifier (minimum of 1) to a creature that misses you with an attack roll.
Walking from village to village, arbiters offer their services to the community they meet, offering their extensive knowledge of the codex of law as well as their unerring moral rectitude.
Arbiters are among the most respected travelers of the Lands, they dedicate their lives to the protection of the humble folk and to exacting justice.
Few attempt to meet them in battle, but even fewer can survive their retribution. Arbiters are always prepared to be inquirer, warden, judge and executioner.
Though the exact words and strictures of the Oath of the Arbiters vary, Paladins of this oath share these tenets.
Virtue in Modesty. Humility leads to clarity, arrogance leads to fallacy.
Justice in Dignity. Strive to preserve and respect every person’s worth.
Purpose in Community. The true end of law is to foster harmony within the community.
Levels: 3rd (see the table below for higher levels)
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Arbiters Spells table, you thereafter always have the listed spells prepared.
Paladin Level | Spells |
---|---|
3rd | Armor of Agathys, Command |
5th | Hold Person, Zone of Truth |
9th | Speak with Dead, Spirit Guardians |
13th | Death Ward, Guardian of Faith |
17th | Geas, Hold Monster |